Different pharser versions – different performance on different operating systems After changing the principle of drawing the background with performance, everything became much better, but 20 FPS – this is still not the desired 60 – there was something to work on. By pointing a finger at the sky, it was found that phaser version…
Client code
I didn’t want to get bogged down in cross-browser differences, as well as in the implementation of primitives, so I immediately pushed the idea of working directly with canvas further away – I started by looking for a graphics library (of course, free). Initially, the eye fell on pixi.js – this is an engine for…